In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why
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RGG Studio director Hiroyuki Sakamoto explains why the remake of a game that never made it West improves on the origina…
RGG Studio director Hiroyuki Sakamoto explains why the remake of a game that never made it West improves on the original version.
RGG Studio director Hiroyuki Sakamoto explains why the remake of a game that never made it West improves on the original version.
Like a dragon: Ishin is made with Unreal 4 engine : r/yakuzagames
Like a Dragon: Ishin! review: new 1860s Japan, same series problems - Polygon
Like a Dragon: Ishin! Review Thread : r/Games
Like a Dragon: Ishin review – RGG Studio stuns with remake of Samurai epic - Dexerto
In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why
In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why
Like a Dragon: Ishin! Review - A Densely-Packed 1860s Epic — Too Much Gaming
Review - Like a Dragon: Ishin! - WayTooManyGames
Review - Like a Dragon: Ishin! - WayTooManyGames
Like a Dragon: Ishin dances through the competition to deliver one of RGG Studios' best yet – Review - Gamepur
Like a Dragon: Ishin! Review
In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why
Like A Dragon: Ishin almost made me cry, then I raced chickens to dry my tears
In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why
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